As visitors navigate through the installation, their movement inside Living Room is tracked and recorded by complex motion sensors. Every individual’s unique data is visualized and compressed as a looped video, which visitors can collect as an NFT on Aorist’s marketplace by utilizing their entry ticket’s unique ID. The data gathered will be continually tracked throughout the lifespan of the artwork, creating a visual archive of the installation’s ‘life’ that will be minted as an NFT, making it the first archive of an immersive artwork to be stored on the blockchain.
Living Room explores the idea of space as a living being. Visitors are invited to enter a fluctuating architectural domain, which is itself a sentient organism embodied in light, fog, and sound. The organism uses these materials to express itself and interact with those who inhabit it. Continually altering its form in response to visitors in varying and unpredictable ways, Living Room creates a living labyrinth in real time and in real space. The organism is as mercurial as any human in its thoughts and behaviour, sending visitors down pathways that might bend, expand and contract. It may open up to invite someone in and then engulf them, or it could shut them out all together. It could even disappear completely, before suddenly again revealing its presence. Even when invisible, the organism is always there.